![]() ![]() The same concept applies in other games as well, like Cuphead. When a hitbox collides with a hurtbox, the character being struck either gets hit or blocks. A hitbox is the invisible area (usually a box shape) typically attached to an attack in which said attack can actually hit the opponent, while a hurtbox is the area on a character where that hitbox can make contact. In fighting games (and a lot of other games), hitboxes and hurtboxes work like so. Standing too close to the enemy, but not taking damage. I say all of this to say that my understanding of fighting game hitboxes and hurtboxes has played an important role in my ability to 200% Cuphead again and again. Okay, this isn't just an article where I brag about my Cuphead skills. I say all this to say that Cuphead is a damn hard game, and to toot my own horn a little bit, I'm pretty good at it. In order to earn the highest grade, you have to beat the boss in under a certain time limit (quite fast), successfully hit five EX attacks, parry five times, and win the fight without getting hit once. If you've played the game before, you might be familiar with what the S rank stipulations are. This means I'm beating every boss and stage the indie title has to offer on the hardest difficulty, I'm getting S ranks in every single one of them, I'm collecting all of the coins, purchasing all of the items, and I'm even getting the Pacifist grade in all of the run 'n gun levels - which means not shooting a single bullet the entire way for these particular stages. However, I am definitely highly capable in the game and have played through it more times than I probably want to admit.Įvery time I play the game, the order of the day for the ol' DreamKing is 200% completion - every time. Now, when it comes to Cuphead accomplishments, I am not TheMexicanRunner.
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